Throw out the rulebook07.09.15 · unity c#
All puzzle games (Tetris, 2048, Angry Birds, Dots, etc.) get harder as you progress, but it’s rarely a surprise. Gameplay tends to be predictable and repetitive. You move to a new level. The blocks move faster. You need to get a power up. There’s more blue dots than red dots. There’s not much to learn after the first 5 minutes.
But with Split Stick, nothing stays the same. Two players sharing a single controller must work together to control motion / action and figure out the rules as they go — because they keep changing!
Watch the video below to see how it works and affects the players. At best, they can anticipate that there will be a change, but not how it will affect them. I think it’s an awesome game mechanic.